AI Insights · Timothy · October 2024
Top 5 Roguelike Games on Android in Poland: Q3 2024 Performance
In the third quarter of 2024, roguelike games on Android in Poland exhibited diverse trends in downloads, revenue, and active users, with [Hero Wars: Alliance](https://app.sensortower.com/overview/com.nexters.herowars?country=US) leading in revenue growth.
During the third quarter of 2024, the top roguelike games on Android in Poland demonstrated varied performance across downloads, revenue, and active user metrics. According to data from Sensor Tower, these games displayed unique trends worth examining.
Hero Wars: Alliance from NEXTERS GLOBAL LTD showed a notable increase in revenue, peaking at approximately $29.6K in the final week of September. Downloads fluctuated throughout the quarter, with a high of around 12K in early July and a low of about 6.3K in mid-August. Weekly active users remained relatively stable, reaching a high of 40.3K in mid-September.
Cup Heroes by VOODOO experienced growth in revenue, starting at $450 and climbing to $1.6K in mid-September. Downloads peaked at 8.7K in mid-August, while weekly active users increased significantly, reaching over 20K by the end of the quarter.
Top Heroes: Kingdom Saga from RiverGame saw a steady rise in revenue, ending the quarter at around $19.3K. Downloads varied, with a peak of 4.3K in early September. Weekly active users increased, reaching 17.4K in early September before stabilizing around 16.5K.
Dungeon Crusher: Soul Hunters by Towards Mars Ltd had a decrease in revenue, starting at $3.6K and ending the quarter at $1.5K. Downloads showed a significant decline, dropping to a low of 86 in mid-September before recovering to 2.5K by the end of the quarter. Weekly active users also fluctuated, with a notable increase to 18.5K at the end of September.
Lastly, Bag Fight also from VOODOO, experienced a decline in revenue, tapering off at $114 by the end of September. Downloads peaked at 5.5K at the start of the quarter but fell significantly in August, recovering slightly to 1.3K by the end of September. Active users decreased, reaching a low of 1.6K in mid-September before rising to 2.6K by the end of the quarter.
For more insights into the performance of these games and other app market trends, visit Sensor Tower.